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General: Bruno Cathala: Serge Laget: |
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Everything you always wanted to know about Mare Nostrum, without daring to ask it yourself!: FAQ about MARE NOSTRUM Alles über Mare Nostrum! : FAQ auf Deutsch |
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This game is a direct heir to the "Mammoths" civilization games of yesteryear that mixed military strategy, economic management and diplomacy. Its theme is the study of the first civilizations that spawned around the Mediterranean Sea, the roman's famous "Mare Nostrum". The game's main departure from its ancestors lies in the rules' relative lightness and simplicity, and the significantly shorter amount of time required to play it through. A few key concepts: The game's turn is divided intro three phases: trading, build-up and war. To each phase is tied a privileged office, temporarily occupied by a particular player, and conferring him an important power: Master of trade, Political leader, and Military Commander. Attribution of each office is subject to change each turn, and driven by the individual players' ranking in a specific domain. Possession of each office is usually strongly disputed, for experience shows that a player controlling two of these offices for several successive turns inevitably wins. |
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This
game is dear to my heart. It is the realization of an old childhood's
dream (I've been working on it and refining it over many years), and it
is the first game I signed as a single author rather than through a collaboration.
It has already received the "Sim d'Or" of Boulogne-Billancourt, France's
most famous game design competition. Franck Dion has illustrated the game
and come up with designs that matched my dreams better than I could have
described them. I will never be able to thank him enough for his remarkable
work. I invite you to visit his website, http://www.franckdion.com
, if you haven't already
done so, as it is pure wonder!
The websites who talk of it:
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