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This game belongs
the well-known to "Blue Games" of Descartes Games. This range has for
characteristic to propose games, not expensive at all (~15€), fast games
(1h or less) and of a relatively easy access (simple rules). From this
point of view, Castel fits. Castel was rewarded with the Silver dice,
at the contest of creators of Boulogne-Billancourt, in 1999. Some principal concepts : The principle of the
game is that from the famous "the 8 American" where one needs to get rid
of all his cards to win. The board game symbolizes a castle and the cards
appear the characters who evolve/move there: knights, princess, enchantor,
buffoon, alchemist and dragon, without forgetting very the sexy favorite
we can see below (we understands better why kings do not deal much with
their people...). |
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However, two adjustments of rules make it possible to cure to some extent this disadvantage: 1. Prohibition to pick 2 cards in the same turn of game (it is too profitable to do nothing but pick and to wait!) 2. The Merchant allows 3 actions but not more than 2 installations of cards (if not it is used a little systematically to finish) |
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Game history : When we decided to
make together a game with Bruno Faidutti, we only had the theme, and the
mechanisms of game were fuzzy and too numerous (as it is often the case
at start...). We worked each one on our side and for lack of availability
we exchanged little on our respective projections. Bruno F who goes much
more quickly than me when it is a question of work (?!) finalized his
project which was success as anyone know, I named: Citadels. Like I hamper
a little on this one, Bruno came to join me and we worked together so
that Castel arrives in the long term and is born. Ah, this Bruno what
a hard worker! Always ready to declad as regards to ludic creation... links in french: |
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| Ask
a question or read the answers, click here:
Forum
Castel |
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| Buy
the game, click here: |
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